Explore the 2020 Forecast in these ways
Can your printer print your coffee mug? Explore
Do schools need cognitive fitness centers instead of gyms? Explore
Do the 3rs matr nE mor? Explore
Do you have to be a principal to lead a school? Explore
Does your kid need medication to succeed? Explore
How will kids grade each other? Explore
Is a disability actually an asset? Explore
Is public education on its death bed? Explore
Will gaming replace textbooks? Explore
Will teachers join eBay instead of a union? Explore
Will we learn to work or work to learn? Explore
Explore how the forecast for 3D web technoogies, applications, and markets impact your organization at Metaverse Roadmap
Use social impact and education games with your students at Games for Change
Participate in the world's first massively multiplayer forecasting game, SuperStruct
Stay up to date on the use of games in health, education, training, and public policy at SeriousGames
Jane McGonigal, Director of Game Research and Development at Institute for the Future, talks the differences in the increased level of engagement and optimism students have with games over the classroom.
Do you know of an organization or a real-world example of this trend? If so, we want to hear from you.
An extremely visible world demands new sensemaking Information proliferation will continue, exacerbating […] Explore Pattern Recognition
DRIVERS OF CHANGE are major forces of transformation that will shape our efforts to remake learning. They represent the convergence of several trends into emerging ideas that will disrupt traditional assumptions about learning.
Transparency, collaboration, and rapid iteration create a beta culture displaying open critique and reflective […] Explore Beta Building
Personal data trails about preferences, attributes, and performance shape an evidence-based culture. […] Explore Personal Metrics
TRENDS are distinct directions of change that will shape the future of learning.
This non-profit group, seeing little interest in educational games in the for-profit game industry, is […] Explore The Learning Games Network
Baltimore County students are exploring Mt. St. Helens through a 3D virtual environment developed at […] Explore Simulation Platforms for Learning
SIGNALS are examples, or early indicators, of the changes described by the trends and the drivers of change.
Learning fitness instructors will help learners build and strengthen the basic cognitive, emotional, […] Explore Learning Fitness Instructor
Students who test for compatible personalities but who have different cognitive strengths will be matched […] Explore Learning Partner
LEARNING AGENTS suggest new roles and functions that might emerge in the future ecosystem of learning.
John Palfrey, author of <i>Born Digital</i>, discusses "Digital Natives" - children who were […] Expand for Continued Reading
John Palfrey, author of <i>Born Digital</i>, discusses "Digital Natives" - children who were born into and rasied in the digital world - and the impact on their learning experiences. The interview is part of a series of monthly webinars sponsred by PBS Teachers and Classroom 2.0.
Associated Topic: Amplified Organization > Transliteracy > Games as Practice
Tags: classroom 2.0, Digital Natives, interview series, mobile computing, mobile devices, social media,
Added: March 19, 2009
As part of the Future of Education Interview Series, Julie Evans speaks about the research Project Tomorrow […] Expand for Continued Reading
As part of the Future of Education Interview Series, Julie Evans speaks about the research Project Tomorrow found around students, education, and technology. Her research show why kids want to take online classes, and how they find gaming helpful in learning.
Associated Topic: Amplified Organization > Beta Building > Visual Literacy
Tags: gaming, online education, online gaming, Student voices,
This paper explores participants' perspectives from a convening hosted by KnowledgeWorks Foundation on […] Expand for Continued Reading
This paper explores participants' perspectives from a convening hosted by KnowledgeWorks Foundation on the topic of "Modernizing Teaching Tools and Processes." In hosting this convening, KnowledgeWorks Foundation hoped to: 1) Examine how a variety of technologies are being used to meet the needs of today's learners, 2)Examine how technology can transform teaching and learning, 3) Identify the types of learning experiences our students need today and into the future, and 4) Identify programs, projects, and policies that can support learning experiences of the future.
Associated Topic: Amplified Organization > Open Leadership and Sociability
Tags: gaming, Gaming platforms, mobile devices, online education, social networking,
Jane McGonigal, Director of Game Research and Development at Institute for the Future, talks about the […] Expand for Continued Reading
Jane McGonigal, Director of Game Research and Development at Institute for the Future, talks about the differences in the increased level of engagement and optimism students have with games over the classroom.
Associated Topic: Pattern Recognition > Personal Metrics > The Quantified Self
Tags: collaboration, collective intelligence, gaming, online education, online gaming, success skills, virtual worlds,
Added: January 23, 2009