Explore the 2020 Forecast in these ways
Can your printer print your coffee mug? Explore
Do schools need cognitive fitness centers instead of gyms? Explore
Do the 3rs matr nE mor? Explore
Do you have to be a principal to lead a school? Explore
Does your kid need medication to succeed? Explore
How will kids grade each other? Explore
Is a disability actually an asset? Explore
Is public education on its death bed? Explore
Will gaming replace textbooks? Explore
Will teachers join eBay instead of a union? Explore
Will we learn to work or work to learn? Explore
Do you know of an organization or a real-world example of this trend? If so, we want to hear from you.
An extremely visible world demands new sensemaking Information proliferation will continue, exacerbating […] Explore Pattern Recognition
DRIVERS OF CHANGE are major forces of transformation that will shape our efforts to remake learning. They represent the convergence of several trends into emerging ideas that will disrupt traditional assumptions about learning.
Personal data trails about preferences, attributes, and performance shape an evidence-based culture. […] Explore Personal Metrics
Vast data streams require visual tools to discern underlying stories. Various visual displays will emerge […] Explore Visual Literacy
TRENDS are distinct directions of change that will shape the future of learning.
SitePal is an easy-to-use service that allows you to create a speaking avatar for your website and empower […] Explore SitePal
At TEDIndia, Pranav Mistry demos several tools that help the physical world interact with the world of […] Explore SixthSense Technology
SIGNALS are examples, or early indicators, of the changes described by the trends and the drivers of change.
Assigned by certified local education agencies, such as schools, resource centers, and libraries, or […] Explore Personal Education Advisor
Learning fitness instructors will help learners build and strengthen the basic cognitive, emotional, […] Explore Learning Fitness Instructor
LEARNING AGENTS suggest new roles and functions that might emerge in the future ecosystem of learning.
As the metaverse evolves around us, we continue to license teachers using accreditation guidelines firmly rooted in the bricks and mortar of industrial age education. Preparing learning agents who can guide learners through an evolving metaverse requires an overhaul of an entrenched real-world system of teacher preparation. I believe the learning agents will be busy leading the charge through the metaverse long before accreditors and licensing agents realize that no one is listening to them anymore.
What can we do in the meantime to help bring these two diverging paths toward each other? Or is the current accreditation and licensing process so out of date that we need to consider a more fundamental overhaul -- or look to altogether different approaches or systems?
Seems logical to gradually integrate metaverse thinking into licensing/accreditation criteria but a lot more fun to do a fundamental overall--looking to altogether different approaches or systems.
As part of the Future of Education Interview Series, Julie Evans speaks about the research Project Tomorrow […] Expand for Continued Reading
As part of the Future of Education Interview Series, Julie Evans speaks about the research Project Tomorrow found around students, education, and technology. Her research show why kids want to take online classes, and how they find gaming helpful in learning.
Associated Topic: Amplified Organization > Beta Building > Visual Literacy
Tags: gaming, online education, online gaming, Student voices,
Added: March 19, 2009
This paper explores participants' perspectives from a convening hosted by KnowledgeWorks Foundation on […] Expand for Continued Reading
This paper explores participants' perspectives from a convening hosted by KnowledgeWorks Foundation on the topic of "Modernizing Teaching Tools and Processes." In hosting this convening, KnowledgeWorks Foundation hoped to: 1) Examine how a variety of technologies are being used to meet the needs of today's learners, 2)Examine how technology can transform teaching and learning, 3) Identify the types of learning experiences our students need today and into the future, and 4) Identify programs, projects, and policies that can support learning experiences of the future.
Associated Topic: Amplified Organization > Open Leadership and Sociability
Tags: gaming, Gaming platforms, mobile devices, online education, social networking,
Jane McGonigal, Director of Game Research and Development at Institute for the Future, talks about the […] Expand for Continued Reading
Jane McGonigal, Director of Game Research and Development at Institute for the Future, talks about the differences in the increased level of engagement and optimism students have with games over the classroom.
Associated Topic: Pattern Recognition > Personal Metrics > The Quantified Self
Tags: collaboration, collective intelligence, gaming, online education, online gaming, success skills, virtual worlds,
Added: January 23, 2009
Mark Gibson, an independent marketing consultant focused on education, says we will take lessons learned […] Expand for Continued Reading
Mark Gibson, an independent marketing consultant focused on education, says we will take lessons learned and experiences held from gaming and online communities and apply them to education.
Tags: alternate reality gaming, digital communication, Facebook, gaming, learning, online gaming, virtual worlds,